Looking at how other people create their work, in conclusion there is no right or wrong ways. It just depend on what the artist is most comfortable with.
Sergi brosa
Sergi brosa
You create short back stories
for alot of your work, is this something you do after you’ve created the piece
or do beforehand?
This is
a free creativity area. What I mean is that sometimes I have a very clever idea
to express, and sometimes I just start something and then I create a story for
it. Sometimes I start with an idea and suddenly I see that an other idea could
fit better with what I am doing, so I change things, and give them the new
story.
Giving
a back story to a piece is not easy, because you need an
understandable image that explains everything by itself (who are the
characters, where they are, what are they doing, and what is the final message
of your piece) Fitting all of these things in one image is exhausting. So
sometimes I just relax my mind and draw single characters, pinups, concept
vehicles etc to make my life easier.
You have recently mentioned
your plan to release an art book what can you tell us about that?
Yes, I
can tell you good things and bad things about it. The good things; I think
working for yourself is the best thing you can do (atleast someone like me). No
one changes colours, no one who can tell me “that is not appropriate” or “this
doesn’t fit our readers-watchers target”. So feeling free to do whatever you want
to do is awesome. I think this is something we all would like to do because we
are not robots obeying orders all the time. Saying all this, I don’t mean that
having a good art direction over you is a bad thing. Many people know what
things you could change in a piece to make it better. But there are always bad
art directions, or art directions under the pressure of specific marketing
studies that change everything you do. So then you loose your own personality
in your pieces. This is why I think doing personal stuff is very satisfying for
yourself and for your mind.
http://movingsketch.com/?p=1850
Adam Adamowicz
Main concept art
from Fallout3
"Visualizing
all of the aspects of a make believe world is quite an educational experience.
On any given day I could be simultaneously learning about multiple topics, from
motorcycle engines to 50’s fashion design. It’s kind of like writing and
filming a National Geographic documentary film for an actual sci-fi world. For
this job, I think the more you read on a wide variety of subjects, the better
equipped you are to create depth and realism, especially for a fantasy setting.
The fantastic that’s grounded in real world elements and then elaborated and
exaggerated upon, seem to work the best, and create a solid jumping off point.
This often creates fertile ground for generating additional story elements that
can influence costumes, machines, and even motives for the various
personalities inhabiting a made up world.
http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html#sthash.wu3nBAip.dpuf
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