Thursday, October 8, 2015

Researching essay

Looking at how other people create their work, in conclusion there is no right or wrong ways. It just depend on what the artist is most comfortable with.

Sergi brosa
You create short back stories for alot of your work, is this something you do after you’ve created the piece or do beforehand?
This is a free creativity area. What I mean is that sometimes I have a very clever idea to express, and sometimes I just start something and then I create a story for it. Sometimes I start with an idea and suddenly I see that an other idea could fit better with what I am doing, so I change things, and give them the new story.
Giving a back story to a piece is not easy, because you need an understandable image that explains everything by itself (who are the characters, where they are, what are they doing, and what is the final message of your piece) Fitting all of these things in one image is exhausting. So sometimes I just relax my mind and draw single characters, pinups, concept vehicles etc to make my life easier.
You have recently mentioned your plan to release an art book what can you tell us about that?
Yes, I can tell you good things and bad things about it. The good things; I think working for yourself is the best thing you can do (atleast someone like me). No one changes colours, no one who can tell me “that is not appropriate” or “this doesn’t fit our readers-watchers target”. So feeling free to do whatever you want to do is awesome. I think this is something we all would like to do because we are not robots obeying orders all the time. Saying all this, I don’t mean that having a good art direction over you is a bad thing. Many people know what things you could change in a piece to make it better. But there are always bad art directions, or art directions under the pressure of specific marketing studies that change everything you do. So then you loose your own personality in your pieces. This is why I think doing personal stuff is very satisfying for yourself and for your mind.

http://movingsketch.com/?p=1850
Adam Adamowicz
Main concept art from Fallout3
"Visualizing all of the aspects of a make believe world is quite an educational experience. On any given day I could be simultaneously learning about multiple topics, from motorcycle engines to 50’s fashion design. It’s kind of like writing and filming a National Geographic documentary film for an actual sci-fi world. For this job, I think the more you read on a wide variety of subjects, the better equipped you are to create depth and realism, especially for a fantasy setting. The fantastic that’s grounded in real world elements and then elaborated and exaggerated upon, seem to work the best, and create a solid jumping off point. This often creates fertile ground for generating additional story elements that can influence costumes, machines, and even motives for the various personalities inhabiting a made up world. 
http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html#sthash.wu3nBAip.dpuf

No comments:

Post a Comment